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Jaguar at the Mall. November Kee Games releases its first unique game — Tank.
This was the first coin-op game to contain ROM based code for its graphics. It was an instant hit seller and immediately saw a follow up — Tank II that same year. Tank is a very important game to Atari as later on it would become the basis for Atari Combat, which was the pack-in game included with the Atari video game console in December Pong comes home.
Atari would also sell 50, of its own Atari branded Atari Pong units. Sporting color, on screen score and audio from a built in speaker inside of the oddly shaped pedestal console, it turns out to be one of the hottest selling items for the holiday shopping season with people waiting several hours in line to purchase. May 13, Atari Breakout is released. The concept was created by Nolan Bushnell and Steve Bristow. Looking to increase profits, the game circuit design was given to a young Atari engineer named Steve Jobs.
However it would later be revealed that it was Steve Wozniak, while coming in during the middle of the night to play arcade games after work from Hewlett Packard who in fact designed the Breakout board. The board, while working and saving a great deal of cost was not usable in production, so it would have to be redone. It includes 2 joysticks and 2 paddle controllers. It comes with a 2 player game with 27 variations called Combat. Expected to have a library of 10 different games based on Atari arcade games, the console design is hoped to have a selling life of years.
The Home Computer and Consumer Electronic divisions are kept separate from one another.
Summer Meanwhile Atari releases Lunar Lander into the arcades. October Atari and Atari home computers are officially released. Bigger sales and even bigger profits are ahead. June Atari releases Missile Command into the arcades.
Originally titled Armegeddon, its gameplay reflected the Cold War nuclear attack scenario of the era. The designer of the game would only do it if the game was a defensive game and not an attack game. November Atari Battlezone is released into the arcades. January Atari announces but never ships — the Atari Remote and the Atari Cosmos tabletop 3D holographic called Holoptics by Atari game console. April Missile Command comes home to the Atari August Asteroids also comes home to the Atari continuing to give Atari dominance in releases arcade translations to its home console line.
October Atari Tempest hits the arcades. Its incredible full color vector graphics, enticing sound effects and unique game play bring in huge followings of players to this new game. The game designer actually had a nightmare which was his inspiration for the creation to Tempest. This would later be renamed the Atari Super System. Kassar would later find out about this and compliment the programmer for his ingenuity.
June Atari officially introduces the Atari Super System. A new high end game console with controllers that were so packed with features, they became the systems failing. Using innovative conductive contact pads to cram a full 12 key keypad, 2 left and 2 right first buttons a Start, Pause and Reset button, the controller was impressive, but was difficult to use with many games that required a simple 4 direction digital joystick.
November Atari releases Millipede, Quantum and Liberator. It also releases its newest license — Pole Position. Originally Atari did not want to license the game, but through some licensing pressure, it took the game and it turned out to be a smash hit in the arcades.
January Atari would announce a huge assortment of new games for both its and its game consoles, among them — Winners would then go to Atari for a special contest for each game.
The contests were canceled after the Fireworld contest because Atari had been sold in A quiet award ceremony was done to award the Waterworld prize to the winner. The final game — Airworld was never finished or released and its prize and the Sword prize were never awarded and were returned to Franklin Mint during the sale of Atari in July March Atari begins shipment of its new Atari XL home computer.
The new design is very high tech, low profile and sleek. However it lacks any expansion capabilities and it is incompatible with a great deal of software.
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Sales of the Atari home computer increase as buyers rush to purchase the earlier model before they are no longer available.
A new pair of advanced systems called the Atari XL and XLD both of which would have built in modems and speech synthesizers. Atari signs a deal to negotiate further business with new silicon valley startup Amiga Corporation. Atari announces a large assortment of titles for the and Atari systems including Mario Brothers, Moon Patrol and Berzerk.
April Atari releases Taz and Crystal Castles for the May 8, Atari and Lucasfilm introduce two ground breaking titles exclusively for Atari game consoles and computers — Ballblazer and Rescue on Fractalus.
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May 21, Atari introduces the Atari Prosytem gaming console. With built in Atari compatibility, plus the ability to play new perfect arcade titles, the new console along with its 12 launch titles, including exclusives such as Pole Position II packed in, the first home version of Galaga and Xevious as well as new titles such as Desert Falcon hope to give Atari the needed boost back into the home gaming console industry.
May 22, Atari officially makes public that is has canceled the Atari Super System.